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@ -39,6 +39,8 @@ current (development)
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component in its parent. See #932
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- Feature: Add `EntryState::index`. This allows to get the index of a menu entry.
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See #932
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- Feature: Add `SliderOption::on_change`. This allows to set a callback when the
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slider value changes. See #938.
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### Dom
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- Feature: Add `hscroll_indicator`. It display an horizontal indicator
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@ -88,6 +88,7 @@ add_library(dom
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src/ftxui/dom/paragraph.cpp
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src/ftxui/dom/reflect.cpp
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src/ftxui/dom/scroll_indicator.cpp
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src/ftxui/dom/selectable.cpp
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/size.cpp
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src/ftxui/dom/spinner.cpp
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|
@ -336,6 +336,7 @@ Feel free to add your projects here:
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- [Step-Writer](https://github.com/BrianAnakPintar/step-writer)
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- [XJ music](https://github.com/xjmusic/xjmusic)
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- [UDP chat](https://github.com/Sergeydigl3/udp-chat-tui)
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- [2048-cpp](https://github.com/Chessom/2048-cpp)
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### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
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@ -38,6 +38,7 @@ example(radiobox)
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example(radiobox_in_frame)
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example(renderer)
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example(resizable_split)
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example(selectable_input)
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example(scrollbar)
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example(slider)
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example(slider_direction)
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|
72
examples/component/selectable_input.cpp
Normal file
72
examples/component/selectable_input.cpp
Normal file
@ -0,0 +1,72 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <string> // for char_traits, operator+, string, basic_string
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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#include "ftxui/util/ref.hpp" // for Ref
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int main() {
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using namespace ftxui;
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// The data:
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std::string first_name;
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std::string last_name;
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std::string password;
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std::string phoneNumber;
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// Region selection;
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std::string textToCopy;
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auto screen = ScreenInteractive::TerminalOutput();
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// The basic input components:
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Component input_first_name = Input(&first_name, "first name");
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Component input_last_name = Input(&last_name, "last name");
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// The password input component:
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InputOption password_option;
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password_option.password = true;
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Component input_password = Input(&password, "password", password_option);
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// The phone number input component:
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// We are using `CatchEvent` to filter out non-digit characters.
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Component input_phone_number = Input(&phoneNumber, "phone number");
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input_phone_number |= CatchEvent([&](const Event& event) {
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return event.is_character() && !std::isdigit(event.character()[0]);
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});
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input_phone_number |= CatchEvent([&](const Event& event) {
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return event.is_character() && phoneNumber.size() > 10;
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});
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// The component tree:
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auto component = Container::Vertical({
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input_first_name,
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input_last_name,
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input_password,
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input_phone_number,
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});
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// Tweak how the component tree is rendered:
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auto renderer = Renderer(component, [&] {
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return vbox({
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" Last name : ") | selectable(),
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input_last_name->Render()),
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hbox(text(" Password : "), input_password->Render()),
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hbox(text(" Phone num : "), input_phone_number->Render()) |
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selectable(),
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separator(),
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text("Hello " + first_name + " " + last_name),
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text("Your password is " + password),
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text("Your phone number is " + phoneNumber),
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text("Selected test is " + screen.GetSelection()),
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}) |
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border;
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});
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screen.Loop(renderer);
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}
|
@ -228,6 +228,7 @@ struct SliderOption {
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Direction direction = Direction::Right;
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Color color_active = Color::White;
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Color color_inactive = Color::GrayDark;
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std::function<void()> on_change; ///> Called when `value` is updated.
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};
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// Parameter pack used by `WindowOptions::render`.
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|
@ -26,6 +26,13 @@ struct Event;
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using Component = std::shared_ptr<ComponentBase>;
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class ScreenInteractivePrivate;
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typedef struct {
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uint16_t startx = 0;
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uint16_t endx = 0;
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uint16_t starty = 0;
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uint16_t endy = 0;
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} Region;
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class ScreenInteractive : public Screen {
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public:
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// Constructors:
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@ -68,6 +75,8 @@ class ScreenInteractive : public Screen {
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void ForceHandleCtrlC(bool force);
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void ForceHandleCtrlZ(bool force);
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std::string GetSelection();
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private:
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void ExitNow();
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@ -82,6 +91,8 @@ class ScreenInteractive : public Screen {
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void RunOnceBlocking(Component component);
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void HandleTask(Component component, Task& task);
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bool HandleSelection(Event event);
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void RefreshSelection();
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void Draw(Component component);
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void ResetCursorPosition();
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@ -126,6 +137,11 @@ class ScreenInteractive : public Screen {
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bool force_handle_ctrl_c_ = true;
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bool force_handle_ctrl_z_ = true;
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bool selection_enabled = false;
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CapturedMouse selection_pending;
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Region selection_region;
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std::string selection_text;
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// The style of the cursor to restore on exit.
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int cursor_reset_shape_ = 1;
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|
@ -113,6 +113,8 @@ Decorator focusPositionRelative(float x, float y);
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Element automerge(Element child);
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Decorator hyperlink(std::string link);
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Element hyperlink(std::string link, Element child);
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Element selectable(Element child);
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Decorator selectable(void);
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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|
@ -52,6 +52,12 @@ class Node {
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};
|
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virtual void Check(Status* status);
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// Selection.
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// Propagated from Parents to Children.
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virtual void Select(Box selected_area) {
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// TODO: Implement this.
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}
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protected:
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Elements children_;
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Requirement requirement_;
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|
@ -21,6 +21,7 @@ struct Pixel {
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underlined(false),
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underlined_double(false),
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strikethrough(false),
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selectable(false),
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automerge(false) {}
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|
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// A bit field representing the style:
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@ -30,6 +31,7 @@ struct Pixel {
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bool inverted : 1;
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bool underlined : 1;
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bool underlined_double : 1;
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bool selectable : 1;
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bool strikethrough : 1;
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bool automerge : 1;
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|
@ -351,7 +351,8 @@ ScreenInteractive::ScreenInteractive(int dimx,
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bool use_alternative_screen)
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: Screen(dimx, dimy),
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dimension_(dimension),
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use_alternative_screen_(use_alternative_screen) {
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use_alternative_screen_(use_alternative_screen),
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selection_text("") {
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task_receiver_ = MakeReceiver<Task>();
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}
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@ -781,7 +782,9 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
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arg.screen_ = this;
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const bool handled = component->OnEvent(arg);
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bool handled = component->OnEvent(arg);
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handled = handled || HandleSelection(arg);
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if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
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RecordSignal(SIGABRT);
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@ -824,6 +827,80 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
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// clang-format on
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}
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// private
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bool ScreenInteractive::HandleSelection(Event event) {
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if (!event.is_mouse()) {
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return false;
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}
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auto& mouse = event.mouse();
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if (mouse.button != Mouse::Left) {
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return false;
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}
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if (mouse.motion == Mouse::Pressed) {
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selection_pending = CaptureMouse();
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if (!selection_pending) {
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return false;
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}
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selection_enabled = true;
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selection_region.startx = mouse.x;
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selection_region.starty = mouse.y;
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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return true;
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}
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if (!selection_pending) {
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return false;
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}
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if (mouse.motion == Mouse::Moved) {
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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return true;
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}
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if (mouse.motion == Mouse::Released) {
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selection_region.endx = mouse.x;
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selection_region.endy = mouse.y;
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selection_pending = nullptr;
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|
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if (selection_region.startx == selection_region.endx &&
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selection_region.starty == selection_region.endy) {
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selection_enabled = false;
|
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return true;
|
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}
|
||||
|
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return true;
|
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}
|
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|
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return false;
|
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}
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|
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void ScreenInteractive::RefreshSelection() {
|
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if (!selection_enabled) {
|
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return;
|
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}
|
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selection_text = "";
|
||||
|
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for (int y = std::min(selection_region.starty, selection_region.endy);
|
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y <= std::max(selection_region.starty, selection_region.endy); ++y) {
|
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for (int x = std::min(selection_region.startx, selection_region.endx);
|
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x <= std::max(selection_region.startx, selection_region.endx) - 1;
|
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++x) {
|
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if (PixelAt(x, y).selectable == true) {
|
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PixelAt(x, y).inverted ^= true;
|
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selection_text += PixelAt(x, y).character;
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string ScreenInteractive::GetSelection() {
|
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return selection_text;
|
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}
|
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|
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// private
|
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// NOLINTNEXTLINE
|
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void ScreenInteractive::Draw(Component component) {
|
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@ -894,6 +971,8 @@ void ScreenInteractive::Draw(Component component) {
|
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|
||||
Render(*this, document);
|
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|
||||
RefreshSelection();
|
||||
|
||||
// Set cursor position for user using tools to insert CJK characters.
|
||||
{
|
||||
const int dx = dimx_ - 1 - cursor_.x + int(dimx_ != terminal.dimx);
|
||||
|
@ -35,31 +35,26 @@ Decorator flexDirection(Direction direction) {
|
||||
}
|
||||
|
||||
template <class T>
|
||||
class SliderBase : public ComponentBase {
|
||||
class SliderBase : public SliderOption<T>, public ComponentBase {
|
||||
public:
|
||||
explicit SliderBase(SliderOption<T> options)
|
||||
: value_(options.value),
|
||||
min_(options.min),
|
||||
max_(options.max),
|
||||
increment_(options.increment),
|
||||
options_(options) {}
|
||||
explicit SliderBase(SliderOption<T> options) : SliderOption<T>(options) {}
|
||||
|
||||
Element Render() override {
|
||||
auto gauge_color = Focused() ? color(options_.color_active)
|
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: color(options_.color_inactive);
|
||||
const float percent = float(value_() - min_()) / float(max_() - min_());
|
||||
return gaugeDirection(percent, options_.direction) |
|
||||
flexDirection(options_.direction) | reflect(gauge_box_) |
|
||||
gauge_color;
|
||||
auto gauge_color =
|
||||
Focused() ? color(this->color_active) : color(this->color_inactive);
|
||||
const float percent =
|
||||
float(this->value() - this->min()) / float(this->max() - this->min());
|
||||
return gaugeDirection(percent, this->direction) |
|
||||
flexDirection(this->direction) | reflect(gauge_box_) | gauge_color;
|
||||
}
|
||||
|
||||
void OnLeft() {
|
||||
switch (options_.direction) {
|
||||
switch (this->direction) {
|
||||
case Direction::Right:
|
||||
value_() -= increment_();
|
||||
this->value() -= this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
value_() += increment_();
|
||||
this->value() += this->increment();
|
||||
break;
|
||||
case Direction::Up:
|
||||
case Direction::Down:
|
||||
@ -68,12 +63,12 @@ class SliderBase : public ComponentBase {
|
||||
}
|
||||
|
||||
void OnRight() {
|
||||
switch (options_.direction) {
|
||||
switch (this->direction) {
|
||||
case Direction::Right:
|
||||
value_() += increment_();
|
||||
this->value() += this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
value_() -= increment_();
|
||||
this->value() -= this->increment();
|
||||
break;
|
||||
case Direction::Up:
|
||||
case Direction::Down:
|
||||
@ -82,12 +77,12 @@ class SliderBase : public ComponentBase {
|
||||
}
|
||||
|
||||
void OnUp() {
|
||||
switch (options_.direction) {
|
||||
switch (this->direction) {
|
||||
case Direction::Up:
|
||||
value_() -= increment_();
|
||||
this->value() -= this->increment();
|
||||
break;
|
||||
case Direction::Down:
|
||||
value_() += increment_();
|
||||
this->value() += this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
case Direction::Right:
|
||||
@ -96,12 +91,12 @@ class SliderBase : public ComponentBase {
|
||||
}
|
||||
|
||||
void OnDown() {
|
||||
switch (options_.direction) {
|
||||
switch (this->direction) {
|
||||
case Direction::Down:
|
||||
value_() -= increment_();
|
||||
this->value() += this->increment();
|
||||
break;
|
||||
case Direction::Up:
|
||||
value_() += increment_();
|
||||
this->value() -= this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
case Direction::Right:
|
||||
@ -114,7 +109,7 @@ class SliderBase : public ComponentBase {
|
||||
return OnMouseEvent(event);
|
||||
}
|
||||
|
||||
T old_value = value_();
|
||||
T old_value = this->value();
|
||||
if (event == Event::ArrowLeft || event == Event::Character('h')) {
|
||||
OnLeft();
|
||||
}
|
||||
@ -128,8 +123,11 @@ class SliderBase : public ComponentBase {
|
||||
OnUp();
|
||||
}
|
||||
|
||||
value_() = util::clamp(value_(), min_(), max_());
|
||||
if (old_value != value_()) {
|
||||
this->value() = std::max(this->min(), std::min(this->max(), this->value()));
|
||||
if (old_value != this->value()) {
|
||||
if (this->on_change) {
|
||||
this->on_change();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -143,33 +141,45 @@ class SliderBase : public ComponentBase {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (options_.direction) {
|
||||
T old_value = this->value();
|
||||
switch (this->direction) {
|
||||
case Direction::Right: {
|
||||
value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
|
||||
(max_() - min_()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
this->value() =
|
||||
this->min() + (event.mouse().x - gauge_box_.x_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
|
||||
break;
|
||||
}
|
||||
case Direction::Left: {
|
||||
value_() = max_() - (event.mouse().x - gauge_box_.x_min) *
|
||||
(max_() - min_()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
this->value() =
|
||||
this->max() - (event.mouse().x - gauge_box_.x_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
break;
|
||||
}
|
||||
case Direction::Down: {
|
||||
value_() = min_() + (event.mouse().y - gauge_box_.y_min) *
|
||||
(max_() - min_()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
this->value() =
|
||||
this->min() + (event.mouse().y - gauge_box_.y_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
break;
|
||||
}
|
||||
case Direction::Up: {
|
||||
value_() = max_() - (event.mouse().y - gauge_box_.y_min) *
|
||||
(max_() - min_()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
this->value() =
|
||||
this->max() - (event.mouse().y - gauge_box_.y_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
break;
|
||||
}
|
||||
}
|
||||
value_() = std::max(min_(), std::min(max_(), value_()));
|
||||
|
||||
this->value() =
|
||||
std::max(this->min(), std::min(this->max(), this->value()));
|
||||
|
||||
if (old_value != this->value() && this->on_change) {
|
||||
this->on_change();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -197,11 +207,6 @@ class SliderBase : public ComponentBase {
|
||||
bool Focusable() const final { return true; }
|
||||
|
||||
private:
|
||||
Ref<T> value_;
|
||||
ConstRef<T> min_;
|
||||
ConstRef<T> max_;
|
||||
ConstRef<T> increment_;
|
||||
SliderOption<T> options_;
|
||||
Box gauge_box_;
|
||||
CapturedMouse captured_mouse_;
|
||||
};
|
||||
@ -256,6 +261,7 @@ class SliderWithLabel : public ComponentBase {
|
||||
Box box_;
|
||||
bool mouse_hover_ = false;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// @brief An horizontal slider.
|
||||
@ -340,6 +346,7 @@ template <typename T>
|
||||
Component Slider(SliderOption<T> options) {
|
||||
return Make<SliderBase<T>>(options);
|
||||
}
|
||||
|
||||
template Component Slider(SliderOption<int8_t>);
|
||||
template Component Slider(SliderOption<int16_t>);
|
||||
template Component Slider(SliderOption<int32_t>);
|
||||
|
@ -45,6 +45,7 @@ Event MouseReleased(int x, int y) {
|
||||
} // namespace
|
||||
|
||||
TEST(SliderTest, Right) {
|
||||
int updated = 0;
|
||||
int value = 50;
|
||||
auto slider = Slider<int>({
|
||||
.value = &value,
|
||||
@ -52,23 +53,31 @@ TEST(SliderTest, Right) {
|
||||
.max = 100,
|
||||
.increment = 10,
|
||||
.direction = Direction::Right,
|
||||
.on_change = [&]() { updated++; },
|
||||
});
|
||||
Screen screen(11, 1);
|
||||
Render(screen, slider->Render());
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
}
|
||||
|
||||
TEST(SliderTest, Left) {
|
||||
int updated = 0;
|
||||
int value = 50;
|
||||
auto slider = Slider<int>({
|
||||
.value = &value,
|
||||
@ -76,23 +85,31 @@ TEST(SliderTest, Left) {
|
||||
.max = 100,
|
||||
.increment = 10,
|
||||
.direction = Direction::Left,
|
||||
.on_change = [&]() { updated++; },
|
||||
});
|
||||
Screen screen(11, 1);
|
||||
Render(screen, slider->Render());
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
}
|
||||
|
||||
TEST(SliderTest, Down) {
|
||||
int updated = 0;
|
||||
int value = 50;
|
||||
auto slider = Slider<int>({
|
||||
.value = &value,
|
||||
@ -100,23 +117,32 @@ TEST(SliderTest, Down) {
|
||||
.max = 100,
|
||||
.increment = 10,
|
||||
.direction = Direction::Down,
|
||||
.on_change = [&]() { updated++; },
|
||||
});
|
||||
Screen screen(1, 11);
|
||||
Render(screen, slider->Render());
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
}
|
||||
|
||||
TEST(SliderTest, Up) {
|
||||
int updated = 0;
|
||||
int value = 50;
|
||||
auto slider = Slider<int>({
|
||||
.value = &value,
|
||||
@ -124,20 +150,27 @@ TEST(SliderTest, Up) {
|
||||
.max = 100,
|
||||
.increment = 10,
|
||||
.direction = Direction::Up,
|
||||
.on_change = [&]() { updated++; },
|
||||
});
|
||||
Screen screen(1, 11);
|
||||
Render(screen, slider->Render());
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
}
|
||||
|
||||
TEST(SliderTest, Focus) {
|
||||
|
39
src/ftxui/dom/selectable.cpp
Normal file
39
src/ftxui/dom/selectable.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "ftxui/dom/elements.hpp" // for Element, Decorator
|
||||
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
|
||||
#include "ftxui/component/event.hpp" // for Event
|
||||
|
||||
|
||||
namespace ftxui {
|
||||
namespace {
|
||||
|
||||
class Selectable : public NodeDecorator {
|
||||
public:
|
||||
explicit Selectable(Element child)
|
||||
: NodeDecorator(std::move(child)) {}
|
||||
|
||||
private:
|
||||
void Render(Screen& screen) override {
|
||||
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
screen.PixelAt(x, y).selectable = true;
|
||||
}
|
||||
}
|
||||
|
||||
NodeDecorator::Render(screen);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
Element selectable(Element child) {
|
||||
return std::make_shared<Selectable>(std::move(child));
|
||||
}
|
||||
|
||||
Decorator selectable(void) {
|
||||
return
|
||||
[](Element child) { return selectable(std::move(child)); };
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
Loading…
Reference in New Issue
Block a user