2018-10-10 01:06:03 +08:00
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#ifndef FTXUI_COMPONENT_TOGGLE_H_
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#define FTXUI_COMPONENT_TOGGLE_H_
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2019-01-03 07:35:59 +08:00
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#include <string>
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2021-05-02 02:40:35 +08:00
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#include <vector>
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2018-10-10 01:06:03 +08:00
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2020-03-24 04:26:00 +08:00
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#include "ftxui/component/component.hpp"
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2021-05-02 02:40:35 +08:00
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/screen/box.hpp"
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2020-03-24 04:26:00 +08:00
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2019-01-12 22:00:08 +08:00
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namespace ftxui {
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2021-05-02 02:40:35 +08:00
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struct Event;
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2018-10-10 01:06:03 +08:00
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2020-08-16 08:24:50 +08:00
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/// @brief An horizontal list of elements. The user can navigate through them.
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/// @ingroup component
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2018-10-10 01:06:03 +08:00
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class Toggle : public Component {
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public:
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// Constructor.
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2019-01-13 01:24:46 +08:00
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~Toggle() override = default;
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2018-10-10 01:06:03 +08:00
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// State.
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2019-01-13 05:25:49 +08:00
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std::vector<std::wstring> entries = {L"On", L"Off"};
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2021-04-25 00:16:13 +08:00
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int selected = 0;
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int focused = 0;
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2018-10-10 01:06:03 +08:00
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2021-04-25 00:16:13 +08:00
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Decorator normal_style = dim;
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2019-01-20 05:06:05 +08:00
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Decorator focused_style = inverted;
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Decorator selected_style = bold;
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2021-04-25 00:16:13 +08:00
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Decorator selected_focused_style = focused_style | selected_style;
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2019-01-20 05:06:05 +08:00
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2018-10-10 01:06:03 +08:00
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// Callback.
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2020-03-24 04:26:00 +08:00
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std::function<void()> on_change = []() {};
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2020-08-05 00:54:30 +08:00
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std::function<void()> on_enter = []() {};
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2020-08-16 06:24:18 +08:00
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2018-10-10 01:06:03 +08:00
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// Component implementation.
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2019-01-12 22:00:08 +08:00
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Element Render() override;
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2018-10-19 04:58:38 +08:00
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bool OnEvent(Event) override;
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2021-04-19 04:33:41 +08:00
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private:
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bool OnMouseEvent(Event event);
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std::vector<Box> boxes_;
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2018-10-10 01:06:03 +08:00
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};
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2020-03-24 04:26:00 +08:00
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} // namespace ftxui
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2018-10-10 01:06:03 +08:00
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#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
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2020-08-16 06:24:18 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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