FTXUI/include/ftxui/component/toggle.hpp

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#ifndef FTXUI_COMPONENT_TOGGLE_H_
#define FTXUI_COMPONENT_TOGGLE_H_
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#include <functional> // for function
#include <string> // for wstring
#include <vector> // for vector
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#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, dim, inverted
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
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struct Event;
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/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
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class ToggleBase : public ComponentBase {
public:
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// Access this interface from a Component
static ToggleBase* From(Component component);
// Constructor.
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ToggleBase(const std::vector<std::wstring>* entries,
int* selected,
ConstRef<ToggleOption> option = {});
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~ToggleBase() override = default;
// State.
int focused = 0;
// Component implementation.
Element Render() override;
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bool OnEvent(Event) override;
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protected:
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
bool OnMouseEvent(Event event);
std::vector<Box> boxes_;
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ConstRef<ToggleOption> option_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.