2019-01-13 05:25:49 +08:00
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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
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#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include <functional>
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2020-03-24 04:26:00 +08:00
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#include "ftxui/component/component.hpp"
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2019-01-13 05:25:49 +08:00
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namespace ftxui {
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2020-09-06 19:46:56 +08:00
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/// @brief A Checkbox. It can be checked or unchecked.Display an element on a
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/// ftxui::Screen.
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2020-08-16 08:24:50 +08:00
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/// @ingroup dom
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2019-01-13 05:25:49 +08:00
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class CheckBox : public Component {
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public:
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// Constructor.
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CheckBox() = default;
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~CheckBox() override = default;
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2020-09-06 19:46:56 +08:00
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bool state = false; // The current state. true=checked, false:unchecked.
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std::wstring label = L"label"; // The CheckBox label.
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2019-01-13 05:25:49 +08:00
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2020-07-17 03:39:05 +08:00
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#if defined(_WIN32)
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2020-09-06 19:46:56 +08:00
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std::wstring checked = L"[X] "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"[ ] "; /// Prefix for an "unchecked" state.
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2020-07-17 03:39:05 +08:00
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#else
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2020-09-06 19:46:56 +08:00
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std::wstring checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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2020-07-17 03:39:05 +08:00
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#endif
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2019-01-13 05:25:49 +08:00
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2020-09-06 19:46:56 +08:00
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Decorator focused_style = inverted; /// Decorator used when focused.
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Decorator unfocused_style = nothing; /// Decorator used when unfocused.
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2019-01-19 07:20:29 +08:00
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2020-08-16 08:24:50 +08:00
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/// Called when the user change the state of the CheckBox.
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2020-03-24 04:26:00 +08:00
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std::function<void()> on_change = []() {};
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2019-01-13 05:25:49 +08:00
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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2021-04-19 04:33:41 +08:00
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bool OnMouseEvent(Event event);
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2019-01-13 05:25:49 +08:00
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int cursor_position = 0;
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2021-04-19 04:33:41 +08:00
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Box box_;
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2019-01-13 05:25:49 +08:00
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
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2020-08-16 06:24:18 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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