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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
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# include <memory> // for allocator, __shared_ptr_access
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# include <string> // for char_traits, operator+, string, basic_string
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# include "ftxui/component/captured_mouse.hpp" // for ftxui
# include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
# include "ftxui/component/component_base.hpp" // for ComponentBase
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# include "ftxui/component/component_options.hpp" // for InputOption
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# include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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# include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
# include "ftxui/util/ref.hpp" // for Ref
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int main ( ) {
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using namespace ftxui ;
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// The data:
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std : : string first_name ;
std : : string last_name ;
std : : string password ;
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std : : string phoneNumber ;
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Region selection ;
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std : : string textToCopy ;
auto screen = ScreenInteractive : : TerminalOutput ( ) ;
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// The basic input components:
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Component input_first_name = Input ( & first_name , " first name " ) ;
Component input_last_name = Input ( & last_name , " last name " ) ;
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// The password input component:
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InputOption password_option ;
password_option . password = true ;
Component input_password = Input ( & password , " password " , password_option ) ;
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// The phone number input component:
// We are using `CatchEvent` to filter out non-digit characters.
Component input_phone_number = Input ( & phoneNumber , " phone number " ) ;
input_phone_number | = CatchEvent ( [ & ] ( Event event ) {
return event . is_character ( ) & & ! std : : isdigit ( event . character ( ) [ 0 ] ) ;
} ) ;
input_phone_number | = CatchEvent ( [ & ] ( Event event ) {
return event . is_character ( ) & & phoneNumber . size ( ) > 10 ;
} ) ;
// The component tree:
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auto component = Container : : Vertical ( {
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input_first_name ,
input_last_name ,
input_password ,
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input_phone_number ,
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} ) ;
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// Tweak how the component tree is rendered:
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auto renderer = Renderer ( component , [ & ] {
return vbox ( {
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hbox ( text ( " First name : " ) , input_first_name - > Render ( ) ) ,
hbox ( text ( " Last name : " ) , input_last_name - > Render ( ) ) ,
hbox ( text ( " Password : " ) , input_password - > Render ( ) ) ,
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hbox ( text ( " Phone num : " ) , input_phone_number - > Render ( ) ) ,
separator ( ) ,
text ( " Hello " + first_name + " " + last_name ) ,
text ( " Your password is " + password ) ,
text ( " Your phone number is " + phoneNumber ) ,
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text ( " select_start " + std : : to_string ( selection . startx ) + " ; " + std : : to_string ( selection . starty ) ) ,
text ( " select_end " + std : : to_string ( selection . endx ) + " ; " + std : : to_string ( selection . endy ) ) ,
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text ( " textToCopy " + textToCopy )
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} ) |
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border | selected ( selection , [ & textToCopy ] ( std : : string selected ) { textToCopy = selected ; } ) ;
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} ) ;
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// TODO: Is there a way for me to embedd the catchEvent in the selected decorator? At a minimum move the function in the selected.cpp file and add doc to call it
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// TODO: Implement the double click on word to select the word
// TODO: Implement the double click and drag to select word by word (optional)
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// TODO: Add a "selectable" flag in the pixel class and take it into account when selecting things
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renderer | = CatchEvent ( [ & ] ( Event event ) {
if ( event . is_mouse ( ) ) {
auto & mouse = event . mouse ( ) ;
if ( mouse . button = = Mouse : : Left ) {
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if ( mouse . motion = = Mouse : : Pressed )
{
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selection . startx = mouse . x ;
selection . starty = mouse . y ;
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selection . endx = mouse . x ;
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selection . endy = mouse . y ;
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}
else if ( mouse . motion = = Mouse : : Released )
{
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selection . endx = mouse . x ;
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selection . endy = mouse . y ;
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}
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else if ( mouse . motion = = Mouse : : Moved )
{
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selection . endx = mouse . x ;
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selection . endy = mouse . y ;
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}
screen . PostEvent ( Event : : Custom ) ;
return true ;
}
}
// if (event == Event::SpecialKey("Ctrl+Shift+C")) {
// textToCopy = "Kikoo!";
// //clip::set_text(text_to_copy); // Set the clipboard content
// screen.PostEvent(Event::Custom);
// return true;
// }
return false ;
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} ) ;
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screen . Loop ( renderer ) ;
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}