FTXUI/include/ftxui/component/checkbox.hpp

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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include <string>
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#include "ftxui/component/component.hpp"
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#include "ftxui/screen/box.hpp"
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namespace ftxui {
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struct Event;
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/// @brief A Checkbox. It can be checked or unchecked.Display an element on a
/// ftxui::Screen.
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/// @ingroup dom
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class CheckBox : public Component {
public:
// Constructor.
CheckBox() = default;
~CheckBox() override = default;
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bool state = false; // The current state. true=checked, false:unchecked.
std::wstring label = L"label"; // The CheckBox label.
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#if defined(_WIN32)
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std::wstring checked = L"[X] "; /// Prefix for a "checked" state.
std::wstring unchecked = L"[ ] "; /// Prefix for an "unchecked" state.
#else
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std::wstring checked = L""; /// Prefix for a "checked" state.
std::wstring unchecked = L""; /// Prefix for a "unchecked" state.
#endif
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Decorator focused_style = inverted; /// Decorator used when focused.
Decorator unfocused_style = nothing; /// Decorator used when unfocused.
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/// Called when the user change the state of the CheckBox.
std::function<void()> on_change = []() {};
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// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
bool OnMouseEvent(Event event);
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int cursor_position = 0;
Box box_;
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};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.