FTXUI/src/ftxui/dom/blink.cpp

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#include <memory>
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node_decorator.hpp"
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#include "ftxui/screen/box.hpp"
#include "ftxui/screen/screen.hpp"
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namespace ftxui {
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class Blink : public NodeDecorator {
public:
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Blink(Elements children) : NodeDecorator(std::move(children)) {}
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~Blink() override {}
void Render(Screen& screen) override {
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Node::Render(screen);
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).blink = true;
}
}
}
};
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/// @brief The text drawn alternates in between visible and hidden.
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/// @ingroup dom
Element blink(Element child) {
return std::make_shared<Blink>(unpack(std::move(child)));
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}
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} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.