2018-10-10 01:06:03 +08:00
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#ifndef FTXUI_DOM_ELEMENTS_HPP
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#define FTXUI_DOM_ELEMENTS_HPP
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2018-09-18 14:48:40 +08:00
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2019-01-03 07:35:59 +08:00
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#include <functional>
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2020-05-21 02:36:47 +08:00
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#include <memory>
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2019-01-03 07:35:59 +08:00
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#include "ftxui/dom/canvas.hpp"
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#include "ftxui/dom/flexbox_config.hpp"
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2018-10-10 01:06:03 +08:00
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#include "ftxui/dom/node.hpp"
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/color.hpp"
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#include "ftxui/screen/screen.hpp"
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#include "ftxui/screen/terminal.hpp"
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#include "ftxui/util/ref.hpp"
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2018-09-18 14:48:40 +08:00
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namespace ftxui {
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class Node;
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using Element = std::shared_ptr<Node>;
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using Elements = std::vector<Element>;
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using Decorator = std::function<Element(Element)>;
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using GraphFunction = std::function<std::vector<int>(int, int)>;
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enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED, EMPTY };
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enum class GaugeDirection { Left, Up, Right, Down };
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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// -> text("ftxui") | bold | underlined
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// -> underlined(bold(text("FTXUI")))
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Element operator|(Element, Decorator);
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Element& operator|=(Element&, Decorator);
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Elements operator|(Elements, Decorator);
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Decorator operator|(Decorator, Decorator);
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// --- Widget ---
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Element text(std::string text);
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Element vtext(std::string text);
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Element separator();
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Element separatorLight();
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Element separatorHeavy();
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Element separatorDouble();
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Element separatorEmpty();
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Element separatorStyled(BorderStyle);
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Element separator(Pixel);
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Element separatorCharacter(std::string);
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Element separatorHSelector(float left,
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float right,
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Color unselected_color,
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Color selected_color);
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Element separatorVSelector(float up,
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float down,
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Color unselected_color,
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Color selected_color);
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Element gauge(float progress);
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Element gaugeLeft(float progress);
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Element gaugeRight(float progress);
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Element gaugeUp(float progress);
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Element gaugeDown(float progress);
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Element gaugeDirection(float progress, GaugeDirection);
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Element border(Element);
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Element borderLight(Element);
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Element borderHeavy(Element);
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Element borderDouble(Element);
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Element borderRounded(Element);
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Element borderEmpty(Element);
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Decorator borderStyled(BorderStyle);
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Decorator borderWith(const Pixel&);
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Element window(Element title, Element content);
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Element spinner(int charset_index, size_t image_index);
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Element paragraph(const std::string& text);
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Element paragraphAlignLeft(const std::string& text);
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Element paragraphAlignRight(const std::string& text);
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Element paragraphAlignCenter(const std::string& text);
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Element paragraphAlignJustify(const std::string& text);
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Element graph(GraphFunction);
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Element emptyElement();
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Element canvas(ConstRef<Canvas>);
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Element canvas(int width, int height, std::function<void(Canvas&)>);
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Element canvas(std::function<void(Canvas&)>);
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// -- Decorator ---
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element underlined(Element);
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Element underlinedDouble(Element);
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Element blink(Element);
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Element strikethrough(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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Element color(Color, Element);
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Element bgcolor(Color, Element);
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Decorator focusPosition(int x, int y);
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Decorator focusPositionRelative(float x, float y);
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Element automerge(Element child);
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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Element hbox(Elements);
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Element vbox(Elements);
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Element dbox(Elements);
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Element flexbox(Elements, FlexboxConfig config = FlexboxConfig());
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Element gridbox(std::vector<Elements> lines);
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Element hflow(Elements); // Helper: default flexbox with row direction.
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Element vflow(Elements); // Helper: default flexbox with column direction.
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// -- Flexibility ---
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// Define how to share the remaining space when not all of it is used inside a
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// container.
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Element flex(Element); // Expand/Minimize if possible/needed.
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Element flex_grow(Element); // Expand element if possible.
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Element flex_shrink(Element); // Minimize element if needed.
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Element xflex(Element); // Expand/Minimize if possible/needed on X axis.
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Element xflex_grow(Element); // Expand element if possible on X axis.
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Element xflex_shrink(Element); // Minimize element if needed on X axis.
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Element yflex(Element); // Expand/Minimize if possible/needed on Y axis.
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Element yflex_grow(Element); // Expand element if possible on Y axis.
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Element yflex_shrink(Element); // Minimize element if needed on Y axis.
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Element notflex(Element); // Reset the flex attribute.
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Element filler(); // A blank expandable element.
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// -- Size override;
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enum Direction { WIDTH, HEIGHT };
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enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
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Decorator size(Direction, Constraint, int value);
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// --- Frame ---
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// A frame is a scrollable area. The internal area is potentially larger than
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// the external one. The internal area is scrolled in order to make visible the
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// focused element.
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Element frame(Element);
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Element xframe(Element);
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Element yframe(Element);
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Element focus(Element);
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Element select(Element);
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// --- Cursor ---
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// Those are similar to `focus`, but also change the shape of the cursor.
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Element focusCursorBlock(Element);
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Element focusCursorBlockBlinking(Element);
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Element focusCursorBar(Element);
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Element focusCursorBarBlinking(Element);
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Element focusCursorUnderline(Element);
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Element focusCursorUnderlineBlinking(Element);
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// --- Misc ---
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Element vscroll_indicator(Element);
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Decorator reflect(Box& box);
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// Before drawing the |element| clear the pixel below. This is useful in
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// combinaison with dbox.
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Element clear_under(Element element);
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// --- Util --------------------------------------------------------------------
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Element hcenter(Element);
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Element vcenter(Element);
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Element center(Element);
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Element align_right(Element);
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Element nothing(Element element);
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namespace Dimension {
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Dimensions Fit(Element&);
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} // namespace Dimension
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2020-02-12 04:44:55 +08:00
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} // namespace ftxui
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2021-07-10 20:23:46 +08:00
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// Make container able to take any number of children as input.
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#include "ftxui/dom/take_any_args.hpp"
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2021-08-09 05:25:20 +08:00
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// Include old definitions using wstring.
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#include "ftxui/dom/deprecated.hpp"
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#endif // FTXUI_DOM_ELEMENTS_HPP
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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